Graphic / Motion Designer
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Do It For Real

Do It For Real

Do It For Real

Problem Statement

In the VR world, transition is a interesting and complicated task to design. To have a menu page is the traditional way to guide the user to different spaces. But how can we make the VR experience more immersive and seamless by designing different ways to move the user to different environment.



Our Mission

To explore different ways of transitioning from space to space in the VR world by interacting with objects.



Our Solution

A VR experience where people can experience things in a seamless and fun transition. We have chosen three activities: going to a concert, ziplining, and surfing. The experience is gamified by having tasks that the user must complete to go to the next activity such as collecting high-fives at the concert, and catching fish while surfing to shore.

This is a VR group project with Joyce Chiu and Mady Bucher


Concept Space

User Test

User Testing Insights

We had 2 participants go through our experience to make sure that the affordances were clear, they understood what task they had to complete, and that they did not feel lost.

● Having the hands in the concert being oversized helped the users know that they were supposed to interact with them and wanted to collect all since they disappear after they are touched.

● Seeing the avatar with the headphones on will help getting distracted by the headphones falling before being teleported to the mirror hallway.

● She wants to interact with people in the concert

● Make all the lipstick movable

● The microphone does not feel like an affordance.

Final Project Video

During the experience there is a Elvis Presley song playing and vibration during the high five section

World Map

World Map

AI

AI

User Flow

User Flow

Dinner Moldboard

Dinner Moldboard

Concert Moodboard

Concert Moodboard

Ziplining Moodboard

Ziplining Moodboard

Surfing Moodboard

Surfing Moodboard